303 Tween Approved Exercises And Active Games

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303 Tween-Approved Exercises and Active Games

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Author by : Kimberly Wechsler
Languange Used : English, France, Spanish, Italia and chinese
Page : 142
Isbn : 0897936205
Identifier : 9780897936200
Release : 2013-07-30
Publisher by : Hunter House
Category : Education
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Description : Read Now 303 Tween Approved Exercises And Active Games by Kimberly Wechsler and you can download with pub, pdf, txt, doc, and more file format with free account. presents exercises and activities that are both effective and fun for young people, including muscle strengthening, balance, meditation, and sports performance building exercises.

303 Kid-Approved Exercises and Active Games

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Author by : Kimberly Wechsler
Languange Used : English, France, Spanish, Italia and chinese
Page : 156
Isbn : 9780897936248
Identifier : 0897936248
Release : 2013-07-30
Publisher by : Hunter House
Category : Education
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Description : Read Now 303 Kid Approved Exercises And Active Games by Kimberly Wechsler and you can download with pub, pdf, txt, doc, and more file format with free account. provides age-appropriate activities and exercises that are both effective and fun for young children.

303 Preschooler-Approved Exercises and Active Games

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Author by : Kimberly Wechsler
Languange Used : English, France, Spanish, Italia and chinese
Page : 140
Isbn : 0897936183
Identifier : 9780897936187
Release : 2013-07-30
Publisher by : Hunter House
Category : Education
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Description : Read Now 303 Preschooler Approved Exercises And Active Games by Kimberly Wechsler and you can download with pub, pdf, txt, doc, and more file format with free account. "303 preschooler-approved exercises and active games is written specifically for children ages 2-5 years old. in the building blocks of fitness section, each fitness and sport skill is taught in different stages. this allows teachers, counselors, or parents to teach their preschooler a skill that sets the foundation of a more difficult skill; the next level adds a new and more complex element. by doing this, the preschool child will be safe and will feel confident about themselves.hrough creative physical activities and easy-to-follow guidelines, this book will teach families how to navigate their dynamic and hectic lifestyles into a healthy and active lifestyle. being physically active is an invaluable gift for a child, a gift that keeps on giving even into adulthood"--

101 Circus Games for Children Juggling - Clowning - Balancing Acts - Acrobatics - Animal Numbers

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Author by : Paul Rooyackers
Languange Used : English, France, Spanish, Italia and chinese
Page : 133
Isbn : 0897935160
Identifier : 9780897935166
Release : 2009
Publisher by : Hunter House
Category : Juvenile Nonfiction
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Description : Read Now 101 Circus Games For Children by Paul Rooyackers and you can download with pub, pdf, txt, doc, and more file format with free account. presents over one hundred activities and games for children ages four to twelve relating to the many jobs in the circus, with each game indicating the time, effort, and skill development provided.

44 Things Parents Should Know about Healthy Cooking for Kids

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Author by : Rock Harper
Languange Used : English, France, Spanish, Italia and chinese
Page : 249
Isbn : 9781596527447
Identifier : 1596527447
Release : 2010
Publisher by : Good Things to Know
Category : Cooking
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Description : Read Now 44 Things Parents Should Know About Healthy Cooking For Kids by Rock Harper and you can download with pub, pdf, txt, doc, and more file format with free account. eating good-tasting and healthy foods is something that eludes many families but with childhood obesity rates at an all-time high, it's time to try and slow this epidemic down.44 things parents should know about healthy cooking for kids provides a plan that will make it fun and feasible for everyone to have flavorful, healthy food in their lives, and doesn't overwhelm readers with recipe after recipe. stop sneaking in vegetables and start teaching children to make conscious food decisions that will last them a lifetime!

Physedgames Top 99 Quality Primary Physical Education Games with Simple Ready-To-Use Instructions

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Author by : Brian Gadient
Languange Used : English, France, Spanish, Italia and chinese
Page : 110
Isbn : 9781497422582
Identifier : 1497422582
Release : 2014-04-09
Publisher by : CreateSpace
Category : Education
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Description : Read Now Physedgames Top 99 by Brian Gadient and you can download with pub, pdf, txt, doc, and more file format with free account. physical education games with simple ready-to-use instructions for grades k-8.

The Art of Game Design A book of lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 520
Isbn : 0123694965
Identifier : 9780123694966
Release : 2008-08-04
Publisher by : CRC Press
Category : Art
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. anyone can master the fundamentals of game design - no technological expertise is necessary. the art of game design: a book of lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. good game design happens when you view your game from many different perspectives, or lenses. while touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. these lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Designing Games A Guide to Engineering Experiences

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Author by : Tynan Sylvester
Languange Used : English, France, Spanish, Italia and chinese
Page : 416
Isbn : 144933802X
Identifier : 9781449338022
Release : 2013-01-03
Publisher by : "O'Reilly Media, Inc."
Category : Computers
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Description : Read Now Designing Games by Tynan Sylvester and you can download with pub, pdf, txt, doc, and more file format with free account. ready to give your design skills a real boost? this eye-opening book helps you explore the design structure behind most of today’s hit video games. you’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. in clear and approachable prose, design pro tynan sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. packed with examples, this book will change your perception of game design. create game mechanics to trigger a range of emotions and provide a variety of play explore several options for combining narrative with interactivity build interactions that let multiplayer gamers get into each other’s heads motivate players through rewards that align with the rest of the game establish a metaphor vocabulary to help players learn which design aspects are game mechanics plan, test, and analyze your design through iteration rather than deciding everything up front learn how your game’s market positioning will affect your design

New Perspectives on Games and Interaction

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Author by : Krzysztof R. Apt
Languange Used : English, France, Spanish, Italia and chinese
Page : 328
Isbn : 9089640576
Identifier : 9789089640574
Release : 2008
Publisher by : Amsterdam University Press
Category : Games
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Description : Read Now New Perspectives On Games And Interaction by Krzysztof R. Apt and you can download with pub, pdf, txt, doc, and more file format with free account. this volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the royal dutch academy of sciences in amsterdam.

Computer Vision Algorithms and Applications

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Author by : Richard Szeliski
Languange Used : English, France, Spanish, Italia and chinese
Page : 812
Isbn : 9781848829350
Identifier : 1848829353
Release : 2010-09-30
Publisher by : Springer Science & Business Media
Category : Computers
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Description : Read Now Computer Vision by Richard Szeliski and you can download with pub, pdf, txt, doc, and more file format with free account. computer vision: algorithms and applications explores the variety of techniques commonly used to analyze and interpret images. it also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. more than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. these problems are also analyzed using statistical models and solved using rigorous engineering techniques. topics and features: structured to support active curricula and project-oriented courses, with tips in the introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the appendices, which cover linear algebra, numerical techniques, and bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/book/. suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Beginning HTML5 Games with CreateJS

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Author by : Brad Manderscheid
Languange Used : English, France, Spanish, Italia and chinese
Page : 416
Isbn : 1430263415
Identifier : 9781430263418
Release : 2014-03-31
Publisher by : Apress
Category : Computers
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Description : Read Now Beginning Html5 Games With Createjs by Brad Manderscheid and you can download with pub, pdf, txt, doc, and more file format with free account. beginning html5 games with createjs provides a hands-on approach to get you up and running with the most comprehensive tools available for html5 canvas game development. whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the createjs suite to bring your new or existing game techniques to desktop and mobile devices. this book covers everything from creating graphics in html5 canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. there are practical (and fun) examples throughout the book, with four full game projects, including a mobile rpg. the book also covers optimizing your games for mobile and publishing them to app stores. html5 games are growing more and more popular, and the demand for html5 canvas skills is on the rise. the createjs suite is a powerful toolset that will help you manage canvas drawing and animations, asset loading, sound management, complex tweening, and much more. using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Synthetic Worlds The Business and Culture of Online Games

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Author by : Edward Castronova
Languange Used : English, France, Spanish, Italia and chinese
Page : 344
Isbn : 0226096319
Identifier : 9780226096315
Release : 2008-09-15
Publisher by : University of Chicago Press
Category : Computers
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Description : Read Now Synthetic Worlds by Edward Castronova and you can download with pub, pdf, txt, doc, and more file format with free account. from everquest to world of warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. people of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. but the line between fantasy and reality is starting to blur. players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on ebay at rates higher than the yen. and the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. in synthetic worlds, edward castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. he starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. he then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. ultimately, he explores the long-term social consequences of online games: if players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? will a day ever come when we spend more time in these synthetic worlds than in our own? or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? with more than ten million active players worldwide—and with microsoft and sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. synthetic worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “illuminating. . . . castronova’s analysis of the economics of fun is intriguing. virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. many games follow a rags-to-riches storyline, for example. but how can all the players end up in the top 10%? simple: the upwardly mobile human players need only be a subset of the world's population. an underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. mr. castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—the economist “synthetic worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the internet. what castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, chinese sweatshops, and some surprising in-game innovations.”—tim harford, chronicle of higher education