Characteristics Of Games

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Characteristics of Games

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Author by : George Skaff Elias
Languange Used : English, France, Spanish, Italia and chinese
Page : 311
Isbn : 026201713X
Identifier : 9780262017138
Release : 2012-08-24
Publisher by : MIT Press
Category : Games & Activities
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Description : Read Now Characteristics Of Games by George Skaff Elias and you can download with pub, pdf, txt, doc, and more file format with free account. characteristics of games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. these issues are often discussed by game players and designers but seldom written about in any formal way. this book fills that gap. by emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. the book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. characteristics of games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. it includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. there are occasional mathematical digressions, but these can be skipped with no loss of continuity. appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Characteristics of Games

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Author by : George Skaff Elias
Languange Used : English, France, Spanish, Italia and chinese
Page : 336
Isbn : 0262300443
Identifier : 9780262300445
Release : 2012-08-24
Publisher by : MIT Press
Category : Games
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Description : Read Now Characteristics Of Games by George Skaff Elias and you can download with pub, pdf, txt, doc, and more file format with free account. characteristics of games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. these issues are often discussed by game players and designers but seldom written about in any formal way. this book fills that gap. by emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. the book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. characteristics of games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. it includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. there are occasional mathematical digressions, but these can be skipped with no loss of continuity. appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Games: Purpose and Potential in Education

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Author by : Christopher Thomas Miller
Languange Used : English, France, Spanish, Italia and chinese
Page : 259
Isbn : 0387097759
Identifier : 9780387097756
Release : 2008-10-22
Publisher by : Springer Science & Business Media
Category : Education
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Description : Read Now Games Purpose And Potential In Education by Christopher Thomas Miller and you can download with pub, pdf, txt, doc, and more file format with free account. the field of games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. as a result, games have also become a hot topic in the area of educational technology research. this increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. games: purpose and potential in education focuses on the issues of incorporating games into education and instructional design. ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. this volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Advances in Dynamic Games Theory, Applications, and Numerical Methods for Differential and Stochastic Games

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Author by : Michèle Breton
Languange Used : English, France, Spanish, Italia and chinese
Page : 565
Isbn : 9780817680893
Identifier : 0817680896
Release : 2010-11-18
Publisher by : Springer Science & Business Media
Category : Mathematics
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Description : Read Now Advances In Dynamic Games by Michèle Breton and you can download with pub, pdf, txt, doc, and more file format with free account. this book focuses on various aspects of dynamic game theory, presenting state-of-the-art research and serving as a testament to the vitality and growth of the field of dynamic games and their applications. the selected contributions, written by experts in their respective disciplines, are outgrowths of presentations originally given at the 13th international symposium of dynamic games and applications held in wrocław. the book covers a variety of topics, ranging from theoretical developments in game theory and algorithmic methods to applications, examples, and analysis in fields as varied as environmental management, finance and economics, engineering, guidance and control, and social interaction.

Finite and Infinite Games

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Author by : James Carse
Languange Used : English, France, Spanish, Italia and chinese
Page : 256
Isbn : 1451657293
Identifier : 9781451657296
Release : 2011-10-11
Publisher by : Simon and Schuster
Category : Philosophy
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Description : Read Now Finite And Infinite Games by James Carse and you can download with pub, pdf, txt, doc, and more file format with free account. “there are at least two kinds of games,” states james carse as he begins this extraordinary book. “one could be called finite; the other infinite.” finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. but infinite games are more mysterious. their object is not winning, but ensuring the continuation of play. the rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. what are infinite games? how do they affect the ways we play our finite games? what are we doing when we play—finitely or infinitely? and how can infinite games affect the ways in which we live our lives? carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. he surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. along the way, carse finds new ways of understanding everything from how an actress portrays a role, to how we engage in sex, from the nature of evil, to the nature of science. finite games, he shows, may offer wealth and status, power and glory. but infinite games offer something far more subtle and far grander. carse has written a book rich in insight and aphorism. already an international literary event, finite and infinite games is certain to be argued about and celebrated for years to come. reading it is the first step in learning to play the infinite game.

Advanced PE for OCR A2

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Author by : no defined
Languange Used : English, France, Spanish, Italia and chinese
Page : 352
Isbn : 9780435506124
Identifier : 0435506129
Release : 2004
Publisher by : Heinemann
Category : Physical education and training
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Description : Read Now Advanced Pe For Ocr A2 by no defined and you can download with pub, pdf, txt, doc, and more file format with free account. this student text provides activities and material to complete students' personal performance portfolios, identifies key words and phrases throughout, following the subject specification unit by unit as it covers the course.

ECGBL2009- 4th European Conference on Games-Based Learning ECGBL 2009

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Author by : Bente Meyer
Languange Used : English, France, Spanish, Italia and chinese
Page : 515
Isbn : 1906638780
Identifier : 9781906638788
Release : 2010-12-01
Publisher by : Academic Conferences Limited
Category : Educational games
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Description : Read Now Ecgbl2009 4th European Conference On Games Based Learning by Bente Meyer and you can download with pub, pdf, txt, doc, and more file format with free account.

The Hunger Games: Special Edition

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Author by : Suzanne Collins
Languange Used : English, France, Spanish, Italia and chinese
Page : 384
Isbn : 9780545229937
Identifier : 0545229936
Release : 2009-09-01
Publisher by : Scholastic Inc.
Category : Juvenile Fiction
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Description : Read Now The Hunger Games Special Edition by Suzanne Collins and you can download with pub, pdf, txt, doc, and more file format with free account. this special edition of the hunger games includes the most extensive interview suzanne collins has given since the publication of the hunger games; an absorbing behind-the-scenes look at the creation of the series; and an engaging archival conversation between suzanne collins and ya legend walter dean myers on writing about war. the special edition answers many questions fans have had over the years, and gives great insight into the creation of this era-defining work. in the ruins of a place once known as north america lies the nation of panem, a shining capitol surrounded by twelve outlying districts. the capitol keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual hunger games, a fight to the death on live tv. sixteen-year-old katniss everdeen regards it as a death sentence when she steps forward to take her sister’s place in the games. but katniss has been close to death before—and survival, for her, is second nature. still, if she is to win, she will have to start making choices that weigh survival against humanity and life against love.

Assessment in Game-Based Learning Foundations, Innovations, and Perspectives

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Author by : Dirk Ifenthaler
Languange Used : English, France, Spanish, Italia and chinese
Page : 464
Isbn : 1461435463
Identifier : 9781461435464
Release : 2012-06-13
Publisher by : Springer Science & Business Media
Category : Education
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Description : Read Now Assessment In Game Based Learning by Dirk Ifenthaler and you can download with pub, pdf, txt, doc, and more file format with free account. the capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. this, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. the edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. there will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. the edited volume will be divided into four major parts.

The Influence of Trainee Gaming Experience and Computer Self-Efficacy on Learner Outcomes of Videogame-Based Learning Environments

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Author by : no defined
Languange Used : English, France, Spanish, Italia and chinese
Page : 233
Isbn : 1428916377
Identifier : 9781428916371
Release :
Publisher by : DIANE Publishing
Category :
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Technologies for Interactive Digital Storytelling and Entertainment Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

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Author by : Stefan Göbel
Languange Used : English, France, Spanish, Italia and chinese
Page : 390
Isbn : 3540499342
Identifier : 9783540499343
Release : 2006-11-27
Publisher by : Springer Science & Business Media
Category : Computers
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Description : Read Now Technologies For Interactive Digital Storytelling And Entertainment by Stefan Göbel and you can download with pub, pdf, txt, doc, and more file format with free account. this book constitutes the refereed proceedings of the third international conference on technologies for interactive digital storytelling and entertainment, tidse 2006, held in darmstadt, germany in december 2006. it contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Rules of Play Game Design Fundamentals

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Author by : Katie Salen
Languange Used : English, France, Spanish, Italia and chinese
Page : 672
Isbn : 9780262240451
Identifier : 0262240459
Release : 2004
Publisher by : MIT Press
Category : Computers
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Description : Read Now Rules Of Play by Katie Salen and you can download with pub, pdf, txt, doc, and more file format with free account. meaningful play - design - systems - interactivity - defining games - the magic circle - defining rules - rules on three levels - the rules of digital games - games as systems of uncertainty - games as systems of information - games as cybernetic systems - games as systems of conflict - games as the play of experience - games as the play of meaning - games as the play of simulation - games as cultural rhetoric - games as cultural resistance - games as cultural environment.