Characteristics Of Games

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Characteristics of Games

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Author by : George Skaff Elias
Languange Used : English, France, Spanish, Italia and chinese
Page : 311
Isbn : 026201713X
Identifier : 9780262017138
Release : 2012-08-24
Publisher by : MIT Press
Category : Games & Activities
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Description : Read Now Characteristics Of Games by George Skaff Elias and you can download with pub, pdf, txt, doc, and more file format with free account. characteristics of games offers a new way to understand games: by focusing on certain traits -- including number of players, rules, degrees of luck and skill needed, and reward/effort ratio -- and using these characteristics as basic points of comparison and analysis. these issues are often discussed by game players and designers but seldom written about in any formal way. this book fills that gap. by emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. the book shows what all genres of games -- board games, card games, computer games, and sports -- have to teach each other. today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. characteristics of games -- written by three of the most prominent game designers working today -- will serve as an essential reference for game designers and game players curious about the inner workings of games. it includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. there are occasional mathematical digressions, but these can be skipped with no loss of continuity. appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

Artificial Intelligence and Games

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Author by : Georgios N. Yannakakis
Languange Used : English, France, Spanish, Italia and chinese
Page : 337
Isbn : 3319635190
Identifier : 9783319635194
Release : 2018-02-17
Publisher by : Springer
Category : Computers
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Description : Read Now Artificial Intelligence And Games by Georgios N. Yannakakis and you can download with pub, pdf, txt, doc, and more file format with free account. this is the first textbook dedicated to explaining how artificial intelligence (ai) techniques can be used in and for games. after introductory chapters that explain the background and key techniques in ai and games, the authors explain how to use ai to play games, to generate content for games and to model players. the book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. the authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Uncertainty in Games

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Author by : Greg Costikyan
Languange Used : English, France, Spanish, Italia and chinese
Page : 141
Isbn : 0262018969
Identifier : 9780262018968
Release : 2013
Publisher by : MIT Press
Category : Games & Activities
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Description : Read Now Uncertainty In Games by Greg Costikyan and you can download with pub, pdf, txt, doc, and more file format with free account. how uncertainty in games -- from super mario bros. to rock/paper/scissors -- engages players and shapes play experiences.

Games: Purpose and Potential in Education

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Author by : Christopher Thomas Miller
Languange Used : English, France, Spanish, Italia and chinese
Page : 259
Isbn : 0387097759
Identifier : 9780387097756
Release : 2008-10-22
Publisher by : Springer Science & Business Media
Category : Education
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Description : Read Now Games Purpose And Potential In Education by Christopher Thomas Miller and you can download with pub, pdf, txt, doc, and more file format with free account. the field of games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. as a result, games have also become a hot topic in the area of educational technology research. this increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. games: purpose and potential in education focuses on the issues of incorporating games into education and instructional design. ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. this volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Man, Play, and Games

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Author by : Roger Caillois
Languange Used : English, France, Spanish, Italia and chinese
Page : 208
Isbn : 9780252070334
Identifier : 025207033X
Release : 2001
Publisher by : University of Illinois Press
Category : Games & Activities
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Description : Read Now Man Play And Games by Roger Caillois and you can download with pub, pdf, txt, doc, and more file format with free account. play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." it is also an essential element of human social and spiritual development. in this study, roger caillois defines play as a voluntary activity that occurs in a pure space, isolated and protected from the rest of life. within limits set by rules that provide a level playing field, players move toward an unpredictable outcome by responding to their opponents' actions. caillois qualifies types of games and ways of playing, from the improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. he also examines the means by which games become part of daily life, ultimately giving cultures their most characteristic customs and institutions.

Learning with Digital Games A Practical Guide to Engaging Students in Higher Education

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Author by : Nicola Whitton
Languange Used : English, France, Spanish, Italia and chinese
Page : 232
Isbn : 1135215901
Identifier : 9781135215903
Release : 2009-09-10
Publisher by : Routledge
Category : Education
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Description : Read Now Learning With Digital Games by Nicola Whitton and you can download with pub, pdf, txt, doc, and more file format with free account. written for higher education teaching and learning professionals, learning with digital games provides an accessible, straightforward introduction to the field of computer game-based learning. up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults. learning with digital games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. the book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers: a toolkit of guidelines, templates and checklists. concrete examples of different types of game-based learning using six case studies. examples of games that show active and experiential learning practical examples of educational game design and development. this professional guide upholds the sound reputation of the open and flexible learning series, is grounded in theory and closely links examples from practice. higher education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice. a companion website is available and provides up-to-date technological information, additional resources and further examples.

Lectures on the Theory of Games (AM-37)

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Author by : Harold William Kuhn
Languange Used : English, France, Spanish, Italia and chinese
Page : 107
Isbn : 9780691027722
Identifier : 0691027722
Release : 2003
Publisher by : Princeton University Press
Category : Business & Economics
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Description : Read Now Lectures On The Theory Of Games Am 37 by Harold William Kuhn and you can download with pub, pdf, txt, doc, and more file format with free account. this book is a spectacular introduction to the modern mathematical discipline known as the theory of games. harold kuhn first presented these lectures at princeton university in 1952. they succinctly convey the essence of the theory, in part through the prism of the most exciting developments at its frontiers half a century ago. kuhn devotes considerable space to topics that, while not strictly the subject matter of game theory, are firmly bound to it. these are taken mainly from the geometry of convex sets and the theory of probability distributions. the book opens by addressing "matrix games," a name first introduced in these lectures as an abbreviation for two-person, zero-sum games in normal form with a finite number of pure strategies. it continues with a treatment of games in extensive form, using a model introduced by the author in 1950 that quickly supplanted von neumann and morgenstern's cumbersome approach. a final section deals with games that have an infinite number of pure strategies for the two players. throughout, the theory is generously illustrated with examples, and exercises test the reader's understanding. a historical note caps off each chapter. for readers familiar with the calculus and with elementary matrix theory or vector analysis, this book offers an indispensable store of vital insights on a subject whose importance has only grown with the years.

Contributions to the Theory of Games

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Author by : Philip Wolfe
Languange Used : English, France, Spanish, Italia and chinese
Page : 448
Isbn : 9780691079363
Identifier : 0691079366
Release : 1957-11-21
Publisher by : Princeton University Press
Category : Mathematics
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Description : Read Now Contributions To The Theory Of Games by Philip Wolfe and you can download with pub, pdf, txt, doc, and more file format with free account. a new group of contributions to the development of this theory by leading experts in the field. the contributors include l. d. berkovitz, l. e. dubins, h. everett, w. h. fleming, d. gale, d. gillette, s. karlin, j. g. kemeny, r. restrepo, h. e. scarf, m. sion, g. l. thompson, p. wolfe, and others.

Psychology, Pedagogy, and Assessment in Serious Games

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Author by : Connolly, Thomas M.
Languange Used : English, France, Spanish, Italia and chinese
Page : 522
Isbn : 1466647744
Identifier : 9781466647749
Release : 2013-11-30
Publisher by : IGI Global
Category : Education
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Description : Read Now Psychology Pedagogy And Assessment In Serious Games by Connolly, Thomas M. and you can download with pub, pdf, txt, doc, and more file format with free account. "this book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of serious games in the key areas of psychology, pedagogy, and assessment"--

ECGBL2009- 4th European Conference on Games-Based Learning ECGBL 2009

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Author by : Bente Meyer
Languange Used : English, France, Spanish, Italia and chinese
Page : 515
Isbn : 1906638780
Identifier : 9781906638788
Release : 2010-12-01
Publisher by : Academic Conferences Limited
Category : Educational games
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Leading Issues in Games Based Learning

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Author by : Thomas Connolly
Languange Used : English, France, Spanish, Italia and chinese
Page : 233
Isbn : 1908272252
Identifier : 9781908272256
Release : 2011
Publisher by : Academic Conferences Limited
Category :
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Description : Read Now Leading Issues In Games Based Learning by Thomas Connolly and you can download with pub, pdf, txt, doc, and more file format with free account. it has been said that the future will never be the same again, which is undoubtedly true, as is the statement that learning will never the same again. many of the old rules of learning are being swept away and it is increasingly realised that knowledge of “fact” is less important than understanding of situations. it is now well established that understanding can be facilitated by simulation, which is one of the principles on which games-based learning is founded. games-based learning is also important because there is so much pressure on the teaching resources available. demand for learning has never been greater and it is likely to continue to grow exponentially. in this environment games-based learning has come into its own. it has always been true that there has been much to learn from games. both competitiveness and team work have traditionally be learnt on the playing fields of schools around the world. strategic thinking has been learnt from games such as chess, even checkers, and in a more sophisticated way the board game diplomacy. with the power available through ict entirely new games are possible that have a much richer and more engaging potential for learners. this is transforming learning and opening up new avenues for both learners and those who are helping them learn. this book represents some of the leading edge thinking in this field and is highly recommended to academics and training practitioners.

Computational Intelligence in Games

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Author by : Norio Baba
Languange Used : English, France, Spanish, Italia and chinese
Page : 161
Isbn : 9783790813487
Identifier : 3790813486
Release : 2001-02-27
Publisher by : Springer Science & Business Media
Category : Computers
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Description : Read Now Computational Intelligence In Games by Norio Baba and you can download with pub, pdf, txt, doc, and more file format with free account. the most powerful computers in the world are not only used for scientific research, defence, and business, but also in game playing. computer games are a multi-billion dollar industry. recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. game theory is a branch of operational research dealing with decision theory in a competitive situation. game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. this book presents a sample of the most recent research on the application of computational intelligence techniques in games. this book contains 7 chapters. the first chapter, by chen, fanelli, castellano, and jain, is an introduction to computational intelligence paradigms. it presents the basics of the main constituents of compu tational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. in the second chapter, chellapilla and fogel present the evolution of a neural network to play checkers without human expertise. this chapter focuses on the use of a population of neural networks, where each network serves as an evaluation function to describe the quality of the current board position. after only a little more than 800 generations, the evolutionary process has generated a neural network that can play checkers at the expert level as designated by the u.s. chess federation rating system. the program developed by the authors has also competed well against commercially available software.