Design Utilization And Analysis Of Simulations And Game Based Educational Worlds

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Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Author by : Ferdig, Richard E.
Languange Used : English, France, Spanish, Italia and chinese
Page : 361
Isbn : 1466640197
Identifier : 9781466640191
Release : 2013-05-31
Publisher by : IGI Global
Category : Education
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Description : Read Now Design Utilization And Analysis Of Simulations And Game Based Educational Worlds by Ferdig, Richard E. and you can download with pub, pdf, txt, doc, and more file format with free account. games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. design, utilization, and analysis of simulations and game-based educational worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. this book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Handbook of Game-Based Learning

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Author by : Jan L. Plass
Languange Used : English, France, Spanish, Italia and chinese
Page : 600
Isbn : 0262043386
Identifier : 9780262043380
Release : 2020-02-04
Publisher by : MIT Press
Category : Education
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Description : Read Now Handbook Of Game Based Learning by Jan L. Plass and you can download with pub, pdf, txt, doc, and more file format with free account. a comprehensive introduction to the latest research and theory on learning and instruction with computer games. this book offers a comprehensive introduction to the latest research on learning and instruction with computer games. unlike other books on the topic, which emphasize game development or best practices, handbook of game-based learning is based on empirical findings and grounded in psychological and learning sciences theory. the contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. they explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in stem disciplines, for training cognitive skills, for workforce learning, and for assessment. the handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. it can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. contributors roger azevedo, ryan s. baker, daphne bavelier, amanda e. bradbury, ruth c. clark, michele d. dickey, hamadi henderson, bruce d. homer, fengfeng ke, younsu kim, charles e. kinzer, eric klopfer, james c. lester, kristina loderer, richard e. mayer, bradford w. mott, nicholas v. mudrick, brian nelson, frank nguyen, v. elizabeth owen, shashank pawar, reinhard pekrun, jan l. plass, charles raffale, jonathon reinhardt, c. scott rigby, jonathan p. rowe, richard m. ryan, ruth n. schwartz, quinnipiac valerie j. shute, randall d. spain, constance steinkuehler, frankie tam, michelle taub, meredith thompson, steven l. thorne, a. m. tsaasan

Cases on the Societal Effects of Persuasive Games

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Author by : Ruggiero, Dana
Languange Used : English, France, Spanish, Italia and chinese
Page : 345
Isbn : 1466662077
Identifier : 9781466662070
Release : 2014-06-30
Publisher by : IGI Global
Category : Technology & Engineering
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Description : Read Now Cases On The Societal Effects Of Persuasive Games by Ruggiero, Dana and you can download with pub, pdf, txt, doc, and more file format with free account. "this book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--provided by publisher.

Psychological and Pedagogical Considerations in Digital Textbook Use and Development

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Author by : Railean, Elena
Languange Used : English, France, Spanish, Italia and chinese
Page : 295
Isbn : 1466683015
Identifier : 9781466683013
Release : 2015-04-30
Publisher by : IGI Global
Category : Computers
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Description : Read Now Psychological And Pedagogical Considerations In Digital Textbook Use And Development by Railean, Elena and you can download with pub, pdf, txt, doc, and more file format with free account. "this book offers balanced coverage of the technological solutions that contribute to the design of digital textbooks and contribute to achieving learning objectives, offering an emphasis on assessment mechanisms and learning theory"--

Gender Divide and the Computer Game Industry

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Author by : Prescott, Julie
Languange Used : English, France, Spanish, Italia and chinese
Page : 321
Isbn : 1466645350
Identifier : 9781466645356
Release : 2013-09-30
Publisher by : IGI Global
Category : Social Science
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Description : Read Now Gender Divide And The Computer Game Industry by Prescott, Julie and you can download with pub, pdf, txt, doc, and more file format with free account. "this book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--provided by publisher.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications Concepts, Methodologies, Tools and Applications

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Author by : Management Association, Information Resources
Languange Used : English, France, Spanish, Italia and chinese
Page : 2164
Isbn : 1609601963
Identifier : 9781609601966
Release : 2010-11-30
Publisher by : IGI Global
Category : Games & Activities
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Description : Read Now Gaming And Simulations Concepts Methodologies Tools And Applications by Management Association, Information Resources and you can download with pub, pdf, txt, doc, and more file format with free account. "this book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--provided by publisher.

Games and Simulations in Online Learning: Research and Development Frameworks Research and Development Frameworks

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Author by : Gibson, David
Languange Used : English, France, Spanish, Italia and chinese
Page : 420
Isbn : 1599043068
Identifier : 9781599043067
Release : 2006-09-30
Publisher by : IGI Global
Category : Education
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Description : Read Now Games And Simulations In Online Learning Research And Development Frameworks by Gibson, David and you can download with pub, pdf, txt, doc, and more file format with free account. "this book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the semantic web. it explores how the semantic web will impact education and how games and simulations can evolve to become robust teaching resources"--provided by publisher.

Game-Based Teaching and Simulation in Nursing and Health Care

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Author by : Eric B. Bauman, PhD, RN
Languange Used : English, France, Spanish, Italia and chinese
Page : 288
Isbn : 0826109705
Identifier : 9780826109705
Release : 2012-07-27
Publisher by : Springer Publishing Company
Category : Medical
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Description : Read Now Game Based Teaching And Simulation In Nursing And Health Care by Eric B. Bauman, PhD, RN and you can download with pub, pdf, txt, doc, and more file format with free account. "this is a comprehensive resource for anyone interested in integrating gaming and simulation into a course or the entire curricula. it presents the theory and the associated practical application. the extensive reference list and resource/product list encourage and support readers with implementation." score: 98, 5 stars.--doody's medical reviews "game-based teaching and simulation in nursing and healthcare is a timely, exhaustive look at how emerging technologies are transforming clinical education. anyone looking for firsthand, direct account of how game-based learning technologies are reshaping clinical practice needs this book." kurt squire, phd associate professor games+learning+society [gls] school of education university of wisconsin - madison this innovative text provides practical strategies for developing, integrating, and evaluating new and emerging technology, specifically game-based learning methods, useful in nursing and clinical health sciences education. the text draws upon existing models of experiential learning such as benner's "thinking-in-action" and "novice-to-expert" frameworks, and introduces current theories supporting the phenomenon of the created learning environment. chapters explain how simulation and game-based learning strategies can be designed, implemented, and evaluated to improve clinical educational thinking and outcomes and increase exposure to critical experiences to inform clinicians during the journey from novice to expert. the text also describes how game-based learning methods can support the development of complex decision-making and critical thinking skills. case studies throughout demonstrate the practical application of harnessing technology as a teaching/learning device. key features: provides strategies for developing, integrating, and evaluating game-based learning methods for nursing and healthcare educators prepares teachers for the paradigm shift from static "e-learning" to dynamic distance experiential learning in virtual and game-based environments illustrates how to integrate game-based learning into existing curricula offers theoretical and practical examples of how game-based learning technologies can be used in nursing and clinical education

Cases on Digital Game-Based Learning: Methods, Models, and Strategies Methods, Models, and Strategies

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Author by : Baek, Youngkyun
Languange Used : English, France, Spanish, Italia and chinese
Page : 626
Isbn : 1466628499
Identifier : 9781466628496
Release : 2013-01-31
Publisher by : IGI Global
Category : Education
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Description : Read Now Cases On Digital Game Based Learning Methods Models And Strategies by Baek, Youngkyun and you can download with pub, pdf, txt, doc, and more file format with free account. in k-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. while introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. cases on digital game-based learning: methods, models, and strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Aesthetics and Design for Game-based Learning

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Author by : Michele D. Dickey
Languange Used : English, France, Spanish, Italia and chinese
Page : 160
Isbn : 1317961382
Identifier : 9781317961383
Release : 2015-02-20
Publisher by : Routledge
Category : Education
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Description : Read Now Aesthetics And Design For Game Based Learning by Michele D. Dickey and you can download with pub, pdf, txt, doc, and more file format with free account. aesthetics and design for game-based learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. aesthetics and design for game-based learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

Gaming the Past Using Video Games to Teach Secondary History

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Author by : Jeremiah McCall
Languange Used : English, France, Spanish, Italia and chinese
Page : 216
Isbn : 1136832092
Identifier : 9781136832093
Release : 2013-06-17
Publisher by : Routledge
Category : Education
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Description : Read Now Gaming The Past by Jeremiah McCall and you can download with pub, pdf, txt, doc, and more file format with free account. despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. as the games and learning field continues to grow in importance, gaming the past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. this book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. additional topics covered include: talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. selecting simulation games that are aligned to curricular goals determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations planning lessons and implementing instructional strategies identifying and avoiding common pitfalls developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. the book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the internet.

Author by : Jens O. Riis
Languange Used : English, France, Spanish, Italia and chinese
Page : 206
Isbn : 0387355065
Identifier : 9780387355061
Release : 2013-04-17
Publisher by : Springer
Category : Business & Economics
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Description : Read Now Games In Operations Management by Jens O. Riis and you can download with pub, pdf, txt, doc, and more file format with free account. learning has become a constant state of mind for most professionals in today's organizations. however, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. they must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. the aim of the gaming workgroup within ifip 5.7 on integrated production management systems and the european group of university teachers for industrial management ehtb is to develop tools and formalisms to support experimental learning in these organizations. it has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. this in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. games in operations management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. the book comprises the selected, revised proceedings of the 4th international workshop on games in production management: experimental learning in industrial management, which was sponsored by the international federation for information processing (ifip) and held in november, 1998, in ghent, belgium. the book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. it will also be of interest to researchers in industrial engineering, industrial management, and operations management.