Storytelling In The Modern Board Game Narrative Trends From The Late 1960s To Today

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Storytelling in the Modern Board Game Narrative Trends from the Late 1960s to Today

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Author by : Marco Arnaudo
Languange Used : English, France, Spanish, Italia and chinese
Page : 232
Isbn : 1476633606
Identifier : 9781476633602
Release : 2018-08-30
Publisher by : McFarland
Category : Games & Activities
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Description : Read Now Storytelling In The Modern Board Game by Marco Arnaudo and you can download with pub, pdf, txt, doc, and more file format with free account. over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. in turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. the author provides development guidance for game designers and recommends games to explore for hobby players.

Forum-Based Role Playing Games as Digital Storytelling

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Author by : Csenge Virág Zalka
Languange Used : English, France, Spanish, Italia and chinese
Page : 215
Isbn : 1476635269
Identifier : 9781476635262
Release : 2019-03-11
Publisher by : McFarland
Category : Social Science
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Description : Read Now Forum Based Role Playing Games As Digital Storytelling by Csenge Virág Zalka and you can download with pub, pdf, txt, doc, and more file format with free account. when people hear the term “role-playing games,” they tend to think of two things: a group of friends sitting around a table playing dungeons & dragons or video games with exciting graphics. between those two, however, exists a third style of gaming. hundreds of online forums offer gathering places for thousands of players—people who come together to role-play through writing. they create stories by taking turns, describing events through their characters’ eyes. whether it is the arena of the hunger games, the epic battles of the marvel universe or love stories in a fantasy version of new york, people build their own spaces of words, and inhabit them day after day. but what makes thousands of players, many teenagers among them, voluntarily type up novel-length stories? how do they use the resources of the internet, gather images, sounds, and video clips to weave them into one coherent narrative? how do they create together through improvisation and negotiation, in ways that connect them to older forms of storytelling? through observing more than a hundred websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity.

The Minds Behind Adventure Games Interviews with Cult and Classic Video Game Developers

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Author by : Patrick Hickey, Jr.
Languange Used : English, France, Spanish, Italia and chinese
Page : 250
Isbn : 1476638470
Identifier : 9781476638478
Release : 2020-01-31
Publisher by : McFarland
Category : Games & Activities
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Description : Read Now The Minds Behind Adventure Games by Patrick Hickey, Jr. and you can download with pub, pdf, txt, doc, and more file format with free account. • “welcome to the journey. at each chapter you’ll have two paths to choose from. one is to continue on to the next chapter. the other is to put the book down and play the game. follow the first option each time. i guarantee that when you finish reading the book and play the games they’ll be more fun because you’ll appreciate what went into the creation of them.”—leonard herman, author of phoenix iv: the history of the videogame industry • “patrick delivers a refreshingly sober look at video game development through the context of his interviews. the stories these legends of the game industry tell are full of disappointment and excitement – failure and success. the stuff video games are made of. the stuff of life.”—jeffrey paquette, designer, kroom • “patrick hickey jr. doesn’t just parrot off the facts like other books in the field, he does his homework, digs deep, and asks the right kind of questions. when you read this book chock full of interviews with those in-the-know you will undoubtedly be pleased!”—michael thomasson, author of downright bizarre games: video games that crossed the line featuring interviews with the creators of 31 popular video games—including grand theft auto, strider, maximum carnage and pitfall—this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Kobold Guide to Board Game Design

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Author by : Mike Selinker
Languange Used : English, France, Spanish, Italia and chinese
Page : 146
Isbn : 9781936781041
Identifier : 1936781042
Release : 2012-09
Publisher by : Open Design LLC
Category : Games
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Description : Read Now Kobold Guide To Board Game Design by Mike Selinker and you can download with pub, pdf, txt, doc, and more file format with free account. winner of the 2012 origins award pull up a chair and see how the world's top game designers roll. you want your games to be many things: creative. innovative. playable. fun. if you're a designer, add "published" to that list. the "kobold guide to board game design" gives you an insider's view on how to make a game that people will want to play again and again. author mike selinker (betrayal at house on the hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. in these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

The Functions of Role-Playing Games How Participants Create Community, Solve Problems and Explore Identity

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Author by : Sarah Lynne Bowman
Languange Used : English, France, Spanish, Italia and chinese
Page : 216
Isbn : 0786455551
Identifier : 9780786455553
Release : 2010-04-13
Publisher by : McFarland
Category : Games & Activities
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Description : Read Now The Functions Of Role Playing Games by Sarah Lynne Bowman and you can download with pub, pdf, txt, doc, and more file format with free account. this study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and “out-of-the-box” thinking. the book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games.

The Art of Game Design A book of lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 520
Isbn : 0123694965
Identifier : 9780123694966
Release : 2008-08-04
Publisher by : CRC Press
Category : Art
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. anyone can master the fundamentals of game design - no technological expertise is necessary. the art of game design: a book of lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. good game design happens when you view your game from many different perspectives, or lenses. while touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. these lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Building Blocks of Tabletop Game Design An Encyclopedia of Mechanisms

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Author by : Geoffrey Engelstein
Languange Used : English, France, Spanish, Italia and chinese
Page : 492
Isbn : 0429773773
Identifier : 9780429773778
Release : 2019-06-25
Publisher by : CRC Press
Category : Computers
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Description : Read Now Building Blocks Of Tabletop Game Design by Geoffrey Engelstein and you can download with pub, pdf, txt, doc, and more file format with free account. building blocks of tabletop game design: an encyclopedia of mechanisms compiles hundreds of different mechanisms, organized by category. each has a description of how it works, discussion of its pros and cons, how it can be implemented, and examples of specific games that use it. building blocks can be read cover to cover, used as a reference when looking for inspiration for a new design, help solving a specific problem, or assist in getting unstuck in the midst of a project. this book, the first to collect mechanisms like this in the tabletop game design field, aims to be a practical guide that will be a great starting point for beginning designers, a handy guidebook for the experienced, and an ideal classroom textbook. key features the first compendium of its kind in the tabletop game field. covers the nuts and bolts of design to resolve specific challenges. serves as a practical guide, a great starting point for beginning designers, and a reference for seasoned professionals. contains discussion of a series of standalone mechanisms, in a standard format and style, with cross-links to related mechanics and specific examples. includes hundreds of mechanism entries with accompanying diagrams and sample games to study. ideal for professional or classroom use.

Transmedia Marketing From Film and TV to Games and Digital Media

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Author by : Anne Zeiser
Languange Used : English, France, Spanish, Italia and chinese
Page : 450
Isbn : 1134746229
Identifier : 9781134746224
Release : 2015-06-19
Publisher by : CRC Press
Category : Art
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Description : Read Now Transmedia Marketing by Anne Zeiser and you can download with pub, pdf, txt, doc, and more file format with free account. transmedia marketing: from film and tv to games and digital media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, transmedia marketing covers the fundamentals of a sound 21st century marketing and content plan. you’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. and, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. transmedia marketing enlivens these concepts with: hundreds of vibrant examples from across media platforms – the hunger games, prometheus, the dark knight, bachelorette, the lord of the rings, despicable me 2, food, inc., breaking bad, house of cards, downton abbey, game of thrones, top chef, pokémon, bioshock infinite, minecraft, outlast, titanfall, lego marvel super heroes, halo 4, lonelygirl15, annoying orange real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds powerful in-depth case studies showcasing successful approaches – a.i. artificial intelligence, mad men, lizzie bennet diaries, here comes honey boo boo, and martin scorsese presents the blues extensive web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews with transmedia marketing, you’ll be fully versed in the art of marketing film, tv, games, and digital media and primed to write and achieve the winning plan for your next media project.

Eurogames The Design, Culture and Play of Modern European Board Games

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Author by : Stewart Woods
Languange Used : English, France, Spanish, Italia and chinese
Page : 262
Isbn : 0786467975
Identifier : 9780786467976
Release : 2012-08-16
Publisher by : McFarland
Category : Games
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Description : Read Now Eurogames by Stewart Woods and you can download with pub, pdf, txt, doc, and more file format with free account. "this book chronicles the evolution of tabletop hobby gaming, explores why hobbyists play eurogames, how players balance the structure of competitive play with the demands of an intimate social gathering, and to what extent the social context of the gameencounter shapes the playing experience. this innovative work highlights a popular alternative trend in the gaming community"--

Author by : Rogelio E. Cardona-Rivera
Languange Used : English, France, Spanish, Italia and chinese
Page : 434
Isbn : 3030338940
Identifier : 9783030338947
Release : 2019-12-22
Publisher by : Springer Nature
Category : Computers
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Description : Read Now Interactive Storytelling by Rogelio E. Cardona-Rivera and you can download with pub, pdf, txt, doc, and more file format with free account. this book constitutes the refereed proceedings of the 12th international conference on interactive digital storytelling, icids 2019, held in little cottonwood canyon, ut, usa, in november 2019. the 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. the papers are organized in the following topical sections: creating the discipline: interactive digital narrative studies, impacting culture and society, interactive digital narrative practices and applications, theoretical foundations, technologies, human factors, doctoral consortium, and demonstrations.

Narrative and Media

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Author by : Rosemary Huisman
Languange Used : English, France, Spanish, Italia and chinese
Page : 233
Isbn : 9781139447201
Identifier : 1139447203
Release : 2006-01-26
Publisher by : Cambridge University Press
Category : Social Science
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Description : Read Now Narrative And Media by Rosemary Huisman and you can download with pub, pdf, txt, doc, and more file format with free account. narrative and media, first published in 2006, applies narrative theory to media texts, including film, television, radio, advertising, and print journalism. drawing on research in structuralist and post-structuralist theory, as well as functional grammar and image analysis, the book explains the narrative techniques which shape media texts and offers interpretive tools for analysing meaning and ideology. each section looks at particular media forms and shows how elements such as chronology, character, and focalization are realized in specific texts. as the boundaries between entertainment and information in the mass media continue to dissolve, understanding the ways in which modes of story-telling are seamlessly transferred from one medium to another, and the ideological implications of these strategies, is an essential aspect of media studies.

Trigger Happy Videogames and the Entertainment Revolution

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Author by : Steven Poole
Languange Used : English, France, Spanish, Italia and chinese
Page : 248
Isbn : 9781559705981
Identifier : 1559705981
Release : 2004
Publisher by : Arcade Publishing
Category : Games & Activities
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Description : Read Now Trigger Happy by Steven Poole and you can download with pub, pdf, txt, doc, and more file format with free account. a thought-provoking cultural study of videogames traces the history of this popular form of entertainment and explains why videogames will become the dominant popular art form of the twenty-first century. reprint.