The Art Of Game Design

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The Art of Game Design A Book of Lenses, Second Edition

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 600
Isbn : 1466598646
Identifier : 9781466598645
Release : 2014-11-06
Publisher by : CRC Press
Category : Computers
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. good game design happens when you view your game from as many perspectives as possible. written by one of the world's top game designers, the art of game design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. this second edition of a game developer front line award winner: describes the deepest and most fundamental principles of game design demonstrates how tactics used in board, card, and athletic games also work in top-quality video games contains valuable insight from jesse schell, the former chair of the international game developers association and award-winning designer of disney online games the art of game design, second edition gives readers useful perspectives on how to make better game designs faster. it provides practical instruction on creating world-class games that will be played again and again.

The Art of Game Design A book of lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 520
Isbn : 0123694965
Identifier : 9780123694966
Release : 2008-08-04
Publisher by : CRC Press
Category : Art
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. anyone can master the fundamentals of game design - no technological expertise is necessary. the art of game design: a book of lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. good game design happens when you view your game from many different perspectives, or lenses. while touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. these lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

The Art of Game Design A Book of Lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 233
Isbn : 9781138632059
Identifier : 1138632058
Release : 2018-08-15
Publisher by : A K PETERS
Category :
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The Art of Computer Game Design Reflections of a Master Game Designer

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Author by : Linda L Crawford
Languange Used : English, France, Spanish, Italia and chinese
Page : 120
Isbn : 9780078811173
Identifier : 0078811171
Release : 1984-01-01
Publisher by : McGraw-Hill/Glencoe
Category : Computers
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Description : Read Now The Art Of Computer Game Design by Linda L Crawford and you can download with pub, pdf, txt, doc, and more file format with free account. discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development

Creating the Art of the Game

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Author by : Matthew Omernick
Languange Used : English, France, Spanish, Italia and chinese
Page : 320
Isbn : 9780132705073
Identifier : 0132705079
Release : 2004-03-24
Publisher by : New Riders
Category : Computers
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Description : Read Now Creating The Art Of The Game by Matthew Omernick and you can download with pub, pdf, txt, doc, and more file format with free account. the key word here is art: the dynamic 3d art that defines the world of computer games. this book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. you'll be learning from a master-veteran 3d artist and instructor matthew omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. the end result will be skills you can apply to whatever 3d tool you choose and whatever wildly imaginative game you can think up. through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. in addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3d graphics. whether you are using photoshop, 3ds max, maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Theory of Fun for Game Design

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Author by : Raph Koster
Languange Used : English, France, Spanish, Italia and chinese
Page : 244
Isbn : 1932111972
Identifier : 9781932111972
Release : 2005
Publisher by : "O'Reilly Media, Inc."
Category : Computers
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Description : Read Now Theory Of Fun For Game Design by Raph Koster and you can download with pub, pdf, txt, doc, and more file format with free account. discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Practical Game Design Learn the Art of Game Design Through Applicable Skills and Cutting-Edge Insights

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Author by : Adam Kramarzewski
Languange Used : English, France, Spanish, Italia and chinese
Page : 476
Isbn : 9781787121799
Identifier : 1787121798
Release : 2018-04-18
Publisher by : Packt Publishing
Category : Computers
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Description : Read Now Practical Game Design by Adam Kramarzewski and you can download with pub, pdf, txt, doc, and more file format with free account. design accessible and creative games across genres, platforms, and development realities key features implement the skills and techniques required to work in a professional studio ace the core principles and processes of level design, world building, and storytelling design interactive characters that animate the gaming world book description if you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. practical game design covers the basics of game design one piece at a time. starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. you will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. you will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. you will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. as the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. what you will learn define the scope and structure of a game project conceptualize a game idea and present it to others design gameplay systems and communicate them clearly and thoroughly build and validate engaging game mechanics design successful business models and prepare your games for live operations master the principles behind level design, worldbuilding and storytelling improve the quality of a game by playtesting and polishing it who this book is for whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. by focusing on best practices and a pragmatic approach, practical game design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

The Art of Game Worlds

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Author by : Dave Morris
Languange Used : English, France, Spanish, Italia and chinese
Page : 192
Isbn : 9781904705345
Identifier : 1904705340
Release : 2004
Publisher by : The Ilex Press Ltd
Category : Computer games
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Description : Read Now The Art Of Game Worlds by Dave Morris and you can download with pub, pdf, txt, doc, and more file format with free account. "whether you are a designer looking for creative tips, an artist seeking inspiration or a player with a passion for games, the art of game worlds is an invaluable guide to the creativity on display in games today. subjects range from purely imaginative vistas of the wildest fantasy and science fiction to the meticulously re-created landscapes and cities of real-life games. interviews with the artists and game creators give practical and inspirational insights into these fabulous worlds, while concept and production artwork reveals the behind-the scenes work that often goes unnoticed because of the frantic pace of games. take this opportunity to fully appreciate the talent and ingenuity that goes into making your favourite games breathtakingly beautiful and realistic." -- ilex.

Chris Crawford on Game Design

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Author by : Chris Crawford
Languange Used : English, France, Spanish, Italia and chinese
Page : 476
Isbn : 9780131460997
Identifier : 0131460994
Release : 2003
Publisher by : New Riders
Category : Computers
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Description : Read Now Chris Crawford On Game Design by Chris Crawford and you can download with pub, pdf, txt, doc, and more file format with free account. a pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. original. (intermediate)

Basics of Game Design

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Author by : Michael Moore
Languange Used : English, France, Spanish, Italia and chinese
Page : 400
Isbn : 1439867763
Identifier : 9781439867761
Release : 2016-04-19
Publisher by : CRC Press
Category : Computers
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Description : Read Now Basics Of Game Design by Michael Moore and you can download with pub, pdf, txt, doc, and more file format with free account. basics of game design is for anyone wanting to become a professional game designer. focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with npcs, managing inventory, and much more. advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Paid to Play The Business of Game Design

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Author by : Keith A. Meyers
Languange Used : English, France, Spanish, Italia and chinese
Page : 89
Isbn : 1440104166
Identifier : 9781440104169
Release : 2008-10
Publisher by : iUniverse
Category : Business & Economics
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Description : Read Now Paid To Play by Keith A. Meyers and you can download with pub, pdf, txt, doc, and more file format with free account. do you have game ideas collecting dust in the back of a closet or the back of your head? dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today s game market. long-time industry veteran gives a concise and complete insider s view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. find out how the industry works and what companies are looking for in a game. examine what makes a good game good while understanding the basics of prototyping and play testing. gain the knowledge on how to best approach companies to maximize your chances of success. learn how to protect your idea and how to strike a deal when the call comes. it is all covered step-by-step in this easy-to-follow guide to game design.

Players Making Decisions Game Design Essentials and the Art of Understanding Your Players

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Author by : Zack Hiwiller
Languange Used : English, France, Spanish, Italia and chinese
Page : 480
Isbn : 013439464X
Identifier : 9780134394640
Release : 2015-12-09
Publisher by : New Riders
Category : Computers
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Description : Read Now Players Making Decisions by Zack Hiwiller and you can download with pub, pdf, txt, doc, and more file format with free account. game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. how do you distill a vast universe down to a few salient points? players making decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. a common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. it is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. as a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. this detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: a clear introduction to the discipline of game design, how game development teams work, and the game development process full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues a detailed discussion of cognitive biases and human decision making as it pertains to games thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics practical coverage of using simulation tools to decode the magic of game balance a full section on the game design business, and how to create a sustainable lifestyle within it