The Art Of Game Design A Book Of Lenses Second Edition

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The Art of Game Design A Book of Lenses, Second Edition

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 600
Isbn : 1466598646
Identifier : 9781466598645
Release : 2014-11-06
Publisher by : CRC Press
Category : Computers
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. good game design happens when you view your game from as many perspectives as possible. written by one of the world's top game designers, the art of game design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. this second edition of a game developer front line award winner: describes the deepest and most fundamental principles of game design demonstrates how tactics used in board, card, and athletic games also work in top-quality video games contains valuable insight from jesse schell, the former chair of the international game developers association and award-winning designer of disney online games the art of game design, second edition gives readers useful perspectives on how to make better game designs faster. it provides practical instruction on creating world-class games that will be played again and again.

The Art of Game Design A book of lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 520
Isbn : 0123694965
Identifier : 9780123694966
Release : 2008-08-04
Publisher by : CRC Press
Category : Art
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Description : Read Now The Art Of Game Design by Jesse Schell and you can download with pub, pdf, txt, doc, and more file format with free account. anyone can master the fundamentals of game design - no technological expertise is necessary. the art of game design: a book of lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. good game design happens when you view your game from many different perspectives, or lenses. while touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. these lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

The Art of Game Design A Book of Lenses

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Author by : Jesse Schell
Languange Used : English, France, Spanish, Italia and chinese
Page : 233
Isbn : 9781138632059
Identifier : 1138632058
Release : 2018-08-15
Publisher by : A K PETERS
Category :
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Theory of Fun for Game Design

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Author by : Raph Koster
Languange Used : English, France, Spanish, Italia and chinese
Page : 244
Isbn : 1932111972
Identifier : 9781932111972
Release : 2005
Publisher by : "O'Reilly Media, Inc."
Category : Computers
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Description : Read Now Theory Of Fun For Game Design by Raph Koster and you can download with pub, pdf, txt, doc, and more file format with free account. discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

Chris Crawford on Game Design

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Author by : Chris Crawford
Languange Used : English, France, Spanish, Italia and chinese
Page : 476
Isbn : 9780131460997
Identifier : 0131460994
Release : 2003
Publisher by : New Riders
Category : Computers
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Description : Read Now Chris Crawford On Game Design by Chris Crawford and you can download with pub, pdf, txt, doc, and more file format with free account. a pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and techniques, along with an overview of the history of fame programming, low and high interactivity designs, the importance of storytelling, and more. original. (intermediate)

Level Up! The Guide to Great Video Game Design

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Author by : Scott Rogers
Languange Used : English, France, Spanish, Italia and chinese
Page : 520
Isbn : 0470970928
Identifier : 9780470970928
Release : 2010-09-29
Publisher by : John Wiley & Sons
Category : Computers
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Rules of Play Game Design Fundamentals

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Author by : Katie Salen
Languange Used : English, France, Spanish, Italia and chinese
Page : 672
Isbn : 9780262240451
Identifier : 0262240459
Release : 2004
Publisher by : MIT Press
Category : Computers
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Description : Read Now Rules Of Play by Katie Salen and you can download with pub, pdf, txt, doc, and more file format with free account. meaningful play - design - systems - interactivity - defining games - the magic circle - defining rules - rules on three levels - the rules of digital games - games as systems of uncertainty - games as systems of information - games as cybernetic systems - games as systems of conflict - games as the play of experience - games as the play of meaning - games as the play of simulation - games as cultural rhetoric - games as cultural resistance - games as cultural environment.

Game Mechanics Advanced Game Design

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Author by : Ernest Adams
Languange Used : English, France, Spanish, Italia and chinese
Page : 360
Isbn : 0132946688
Identifier : 9780132946681
Release : 2012-06-18
Publisher by : New Riders
Category : Computers
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Description : Read Now Game Mechanics by Ernest Adams and you can download with pub, pdf, txt, doc, and more file format with free account. this in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. you’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. along the way, you’ll practice what you’ve learned with hands-on lessons. a free downloadable simulation tool developed by joris dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. in game mechanics: advanced game design, you’ll learn how to: * design and balance game mechanics to create emergent gameplay before you write a single line of code. * visualize the internal economy so that you can immediately see what goes on in a complex game. * use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * apply design patterns for game mechanics—from a library in this book—to improve your game designs. * explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "i've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --richard bartle, university of essex, co-author of the first mmorpg “game mechanics: advanced game design by joris dormans & ernest adams formalizes game grammar quite well. not sure i need to write a next book now!” -- raph koster, author of a theory of fun for game design.

Paid to Play The Business of Game Design

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Author by : Keith A. Meyers
Languange Used : English, France, Spanish, Italia and chinese
Page : 89
Isbn : 1440104166
Identifier : 9781440104169
Release : 2008-10
Publisher by : iUniverse
Category : Business & Economics
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Description : Read Now Paid To Play by Keith A. Meyers and you can download with pub, pdf, txt, doc, and more file format with free account. do you have game ideas collecting dust in the back of a closet or the back of your head? dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today s game market. long-time industry veteran gives a concise and complete insider s view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. find out how the industry works and what companies are looking for in a game. examine what makes a good game good while understanding the basics of prototyping and play testing. gain the knowledge on how to best approach companies to maximize your chances of success. learn how to protect your idea and how to strike a deal when the call comes. it is all covered step-by-step in this easy-to-follow guide to game design.

Designing Games A Guide to Engineering Experiences

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Author by : Tynan Sylvester
Languange Used : English, France, Spanish, Italia and chinese
Page : 416
Isbn : 144933802X
Identifier : 9781449338022
Release : 2013-01-03
Publisher by : "O'Reilly Media, Inc."
Category : Computers
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Description : Read Now Designing Games by Tynan Sylvester and you can download with pub, pdf, txt, doc, and more file format with free account. ready to give your design skills a real boost? this eye-opening book helps you explore the design structure behind most of today’s hit video games. you’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. in clear and approachable prose, design pro tynan sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. packed with examples, this book will change your perception of game design. create game mechanics to trigger a range of emotions and provide a variety of play explore several options for combining narrative with interactivity build interactions that let multiplayer gamers get into each other’s heads motivate players through rewards that align with the rest of the game establish a metaphor vocabulary to help players learn which design aspects are game mechanics plan, test, and analyze your design through iteration rather than deciding everything up front learn how your game’s market positioning will affect your design

100 Principles of Game Design

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Author by : DESPAIN
Languange Used : English, France, Spanish, Italia and chinese
Page : 240
Isbn : 0133362744
Identifier : 9780133362749
Release : 2012-12-18
Publisher by : New Riders
Category : Computers
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Description : Read Now 100 Principles Of Game Design by DESPAIN and you can download with pub, pdf, txt, doc, and more file format with free account. game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. it’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. pressure is heaped on with demands for innovation and blockbuster status. so designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. for the first time, 100 principles of game design gathers some of the best of these big ideas into one toolkit. seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. when the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • includes advances from the world’s leading authorities on game design, some explained by the creators themselves • a reference book of finite, individual principles for easy access, providing a jumping off point for further research • principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • richly designed with illustrations and photos, making each principle easy to understand and memorable • timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.

Introduction to Game Design, Prototyping, and Development From Concept to Playable Game with Unity and C#

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Author by : Jeremy Gibson Bond
Languange Used : English, France, Spanish, Italia and chinese
Page : 944
Isbn : 0133439623
Identifier : 9780133439625
Release : 2014-07-04
Publisher by : Addison-Wesley Professional
Category : Computers
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Description : Read Now Introduction To Game Design Prototyping And Development by Jeremy Gibson Bond and you can download with pub, pdf, txt, doc, and more file format with free account. learn game design, prototyping, and programming with today’s leading tools: unity™ and c# award-winning game designer and professor jeremy gibson has spent the last decade teaching game design and working as an independent game developer. over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. introduction to game design, prototyping, and development is the first time that all three of these disciplines have been brought together into a single book. it is a distillation of everything that gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in north america. it fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using unity. as the top game engine for cross-platform game development, unity allows you to write a game once and deliver it to everything from windows, os x, and linux applications to webpages and all of the most popular mobile platforms. if you want to develop games, you need strong experience with modern best practices and professional tools. there’s no substitute. there’s no shortcut. but you can get what you need in this book. coverage includes in-depth tutorials for eight different game prototypes developing new game design concepts moving quickly from design concepts to working digital prototypes improving your designs through rapid iteration playtesting your games and interpreting the feedback that you receive tuning games to get the right “game balance” and “game feel” developing with unity, today’s best engine for independent game development learning c# the right way using agile and scrum to efficiently organize your game design and development process debugging your game code getting into the highly competitive, fast-changing game industry